AI Insights · Timothy · July 2025
Top 5 io Games Performance on Unified Platform in South America, Q2 2025
Explore the performance trends of the top 5 io games in South America during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top io games on a unified platform in South America showed notable performance trends. Here's a closer look at how these popular games fared across downloads, revenue, and user engagement, based on data from Sensor Tower.
Paper.io 2 from Voodoo saw a fluctuating trend in revenue, peaking at around $1.1K in mid-June. The game experienced a significant increase in weekly downloads, reaching a high of 292K in early June. Active users also saw a strong upward trajectory, climbing from 1.1M to nearly 1.9M by the end of the quarter.
Snake Clash! by Supercent, Inc. maintained consistent revenue, with a slight rise to $922 by the end of June. Weekly downloads grew steadily, peaking at 305K in mid-June. Active users increased from 1.2M to 1.4M, indicating a healthy engagement.
Little Big Snake showed a revenue peak of $1.2K in mid-June. Downloads fluctuated, reaching a high of 7.5K in mid-June, while active users remained relatively stable, ending the quarter at around 24.7K.
Snake.io - Fun Online Snake from Kooapps experienced a modest increase in revenue, closing the quarter at $754. The game’s downloads consistently rose, peaking at 400K in mid-June. Active users saw a slight decline but remained strong, ending at around 1.9M.
Finally, Agar.io by Miniclip.com had a steady revenue trend, peaking at $666 in early June. Downloads were fairly consistent, with a peak of 21K in early June. Active users gradually decreased, closing the quarter at approximately 45.7K.
For more insights and detailed analytics, visit Sensor Tower's platform to explore further data on these games and more.